Tulio Duarte

Technical Game Designer and Gameplay Programmer

I am a Technical Game Designer and Gameplay Programmer with almost 10 years of professional experience.

Graduated as Bachelor in Science and Technology by UFBA, I had the chance to learn Programming, but I also studied Design and Arts during my scolharships that involded digital art and educational games.

I am passionate about games and I love what I do, especially if it is Game Design, Gameplay Programming or Visual Effects. If you need an all-rounded, experienced, many-skilled, and creative game developer, here I am!

Games

Akumi Wars

A turn-based RPG for PC featuring dozens of unique characters with a complex combat system with many different effects and combinations of strategies. I was responsible for:

  • A turn-based and character collector RPG.
  • Designed and implemented combat, crafting, economy in Unity (C#) to create core gameplay loop.
  • Designed skills, classes and runes systems, to make each character unique.

Arida: Backland's Awakening

The first game of Aoca Game Lab and my first game on Steam. A adventure/survival game with a political background about the lives of northeastern Brazilians during a civil war in the past in the dry and arid backlands of Brazil. I was responsible for:

  • Collaborated with designers on technical aspects of gameplay and game systems to create core gameplay loop.
  • Collaborated with designers on technical aspects of narrative elements like quests, cutscenes and camera to create narrative flow.
  • Programmed gameplay and an intelligent camera in Unity (C#).

Deepnagogia

Game made for Brackeys Jam 2023.2; #12 in innovation and #85 overall out of 920 entries. A conceptual platformer/puzzle game about diving into one's mind to help them recover from trauma. I was responsible for:

  • Designed and implemented core gameplay loop in Unity (C#).
  • Designed story, characters, and narrative to tell a deeply engaging story about sleep disorders.

Pathlines

A ultra casual mobile game that can be played with just one hand. The goal of the game is to be more a distraction than a challenge. The player has to keep drawing lines to connect dots while avoiding the obstacles, the longer the lines the more points they get. I was responsible for:

  • Designed the procedural generation of the levels and progression to create core gameplay loop.
  • Designed UI, art elements and visual effects to give players feedback of their actions in the game.

Gomma

Game made for Ludum Dare 50. A conceptual platformer/survival game about the inevitability of the passage of things through our lives and how we can do the most of those things before they go away. I was responsible for:

  • Designed and implemented core gameplay loop in Unity (C#).
  • Designed story, characters, and narrative to create a very immersive world.

Hunger For Dungeon

Experimental project to study adding action mechanics to a classic game based on Pac-Man. I was responsible for:

  • Designed and implemented characters, combat, level, and enemies to create core gameplay loop in Unity (C#).

*I did not make the toons, I got it from some free source game site which I cannot remember now. If you are the creator, please contact me and I will give the credits!

Blank Knight

Personal project: idle single player RPG with procedural generation of dungeons. I am responsible for:

  • Designed characters, gameplay, combat, game systems, procedural generation of dungeons, economy, and progression in Unity (C#) to create core gameplay loop

At Sinergia Games

During my time in Sinergia Games, I worked on many small projects. Most of the projects were cultural games to teach about African Culture or personal development. That was the first game studio I worked in, and I had the chance to explore all stacks of game development. Unfortunately, those games are not available anymore due to business reasons. I was responsible for:

  • Game Design - I designed mechanics, characters and levels of some games
  • Gameplay - I implemented game mechanics and systems
  • UI - I designed and implemented the UI

Carrot VS Bad Food

This game was made in a game jam, in 2015. It was one of my first games and I really enjoyed making it. The team was me and an artist. We promised to remake this game, but I don't think it'll happen. I was responsible for:

  • Gameplay and UI - I implemented the mechanics, systems and UI
  • Game Design - I design characters, levels and mechanics
  • AI - I designed and implemented the behavior of enemies

Education

Bachelor of Science and Technology

  • UFBA 2012 - 2016

Specialization in Gamification for Educational Purposes - Post Graduation

  • UNINTER 2023 - studying

Specialization in Digital Games - Post Graduation

  • UAM 2023 - studying

Game Design and Game Development with Unreal Engine - Online Course

  • EBAC 2022 - studying

Professional Experience

Akumi Wars

  • 2021 - current job.
  • Lead programmer and systems designer.
  • I programmed the whole gameplay/UI and designed combat, skills, and craft systems.

Arida, Backland's Awekening - Aoca Game Lab

  • 2016-2019.
  • Generalist Game Developer.
  • I worked on every aspect of the game.
  • I programmed the core gameplay features.
  • I helped design some systems such as quests, craft, survival, etc.

Odoya - Sinergia Games

  • 2021.
  • Gameplay Programmer.
  • Game Designer.
  • I designed the core mechanics and systems of the game.
  • I programmed the main gameplay features of the game.

Sinergia Games

  • 2014-2016.
  • Generalist Game Developer.
  • Assistant game designer.
  • I worked on many casual cultural and educational games for mobile.
  • I worked as a generalist indie developer, helping with code and game design in the projects.

SENAI CIMATEC/EMBRAER

  • 2019.
  • Augmented Reality Programmer.
  • Worked with Hololens and Unity.
  • I helped develop an AR tool for the maintenance of aircraft structures.
  • Many graphics things and Math!

HESTIS

  • 2017-2018.
  • Graphics Programmer
  • I helped develop a 3D visualization tool for X-BIN projects.
  • A lot of Geometry and Algebra!
  • Low-level rendering APIs and libraries.

Contact

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